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PEG-N710C Overall Impressions
And now for some unsubstantiated, potentially spurious ramblings...
The N710C is cool.
The Screen
The screen is cool. It's hi res. If you're old school,
particularly old-school Apple ][, "hi res" means something special to you.
"lo res" is what the fourth grade kiddies use in their BASIC programming
class. "hi res" is for the good stuff. The good games, particularly.
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The Good Games.
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Fortunately for today's programmers, using the N710C's high res mode is
a bit more straightforward than the ol' Apple ][ high res...
Reflective Screens
It's great to finally have a reflective color screen. It's true that
a IIIc screen can be turned up so bright as to almost hurt your eyes,
and it is also true that the colors on the IIIc and Prism screens
pop. But if it's a nice day out, and you're at lunch, and there's a
bit of a wait to get seated, you'll probably be waiting outside enjoying
the sun. In this situation, your IIIc and Prism screens do something
very odd - they become completely black.
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What Our Prism and IIIc Look Like in the Sun.
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That backlight that was so
bright inside is no match for that mass of incandescent gas, that
giant nuclear furnace, known as the sun. But with a reflective
color screen such as the one in the N710C and Palm M505, that
huge atom-smashing machine becomes the best front-light in the whole
solar system. You may statistically
be inside most of the time you would want to use your Palm, but if you
really need some info off your Palm on a nice sunny day, it's nice to
be able to get it!
Sony's High Res Implementation
Sony's implementation of the high resolution mode was, in the unanimous
opinion of Red Mercury Labs, done very well. The new high resolution
function calls are implemented as a parallel API to the
standard Palm OS user interface functions. For example, to draw a bitmap,
you normally call WinDrawBitmap. On the N710C, you can still call
WinDrawBitmap - but your pixels will automatically be doubled, since
the API knows that if you're calling WinDrawBitmap, you probably are
assuming a 160x160 screen. So, if your app really wants to draw that
bitmap as-is, it has to call HRWinDrawBitmap. This is a bit messy,
and undoubtedly there will be masses of programmers groaning at first
sight of this, but when you sit down to think about it, there really
wasn't a better way.
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Old applications can run in Comaptibility Mode or High Resolution without modification.
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Old applications can run with "High Resolution Assist",
essentially running in high resolution mode without any modification,
and new applications can do full high resolution mode without learning
a whole new API.
High Res Standard?
So we think the high resolution was handled well... except that one
quick glance at the Palm OS landscape shows a bit of confusion. It all
seemed crystal clear in early 2001... Sony would add high resolution,
Palm and Sony would integrate the new API into OS 4.0, and then all Palm OS
licensees would migrate to 320x320 high resolution. Things started to get
a bit murky when a company named Handera announced its decision to add their
own high res API to their Palm OS devices - but they chose to go with a resolution
of 240x320. This might seem like the sky is falling
and that the Palm OS is heading for disaster, but in reality, Handera
has already announced that this 240x320 business is their ball and
they're going home. It will be on their units only. Expect 320x320 to become the Palm OS
screen standard resolution, and expect Sony's high resolution work to become
a standard part of the Palm OS available to all licensees in the
next year or so. This is all speculation on our part, but if you
add everything up, there isn't really any other likely outcome.
This is also exactly how 16 bit color was added to OS 4.0 - Handspring
did the dirty work, they got an exclusive for a while with the Prism,
then it became available to all licensees.
Hey, What About The Audio?
We haven't really touched on audio at all here, mainly because our
pre-production unit didn't come with the software necessary to
load music on to the N710C, nor did it come with a Magic Gate
memory card, also required. So we really can't comment, except that
it appears that we will be able to make use of this sound hardware
in... you guessed it... games! The sound hardware can play back
sampled, compressed audio, so of course the guys down in Red Mercury Labs
are hard at work throwing new sound effects around. For you audio
buffs, note that the sound hardware in the N710C does not have any
synthesis that we know of, so all sound effects will basically be
sampled audio, potentially pitch and volume modulated. For those of
you who aren't audio buffs, it just might mean that the size of
games with lots of sound effects will be a bit larger... but that's
what memory sticks are for.
And the rest...
There are plenty of sites discussing the Japanese released N700C,
and there will probably be hundreds of reviews on the N710C, so
we'll let everybody else comment on the rest of the unit. If you
haven't already guessed, the screen alone is going to make this the
unit of choice around Red Mercury for a while. If we can get
Omnisky on a memory stick radio modem one of these days, well, we
might have some used Palm Vx's for sale soon...
More Information
For more information about high resolution mode, pixel doubling mode,
running older applications in high resolution, and Red Mercury's support for high resolution, see these pages:
Performance
Technical Info
Our Impressions (You Are Here)
N710C Screen Shots
Red Mercury Games Screen Shots
Back to Red Mercury
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